Blessings of No-more is described as a 3d rogue-like turn-based RPG, and does contain some of those elements, but doesn’t quite nail them.
Blessings of No-more is 99 cents on the Steam platform, so you really shouldn’t expect it to play as well as it does. But you should expect the occasional bug, or perhaps for things to not make sense right away, which is fine for a rogue-like game, because learning something new on every run is the best way to play those types of games.
The reason it doesn’t quite nail the rogue-like aspect though, is because after every death, you should hope to gain some sort of power to help you on your next run that you then keep after your next death, until you are an un-killable machine rolling through the entire game with no problem. Or at least makes it easier to progress further on every next run. Hades is a great example of this, which if you haven’t played, you really need to. Instead, after death in Blessings of No-more, you are granted a choice of a random blessing or 10 ego. The blessings are used as power-ups and you can only have four equipped at a time. Ego is used to purchase magic powers and subsequently level those powers up.
Now, if you were able to hold on to the blessings you acquired after death, and have more than four equipped, or at least the ability to swap them out with out erasing them entirely, this would be a very rogue-like game. And if I understood how to use ego better, it’d also probably be a better rogue-like game.
There are a few aspects of the game I’m still trying to crack. Like what are the prayers for? I’ve found three so far, but have no idea how to use them. At this point, I’m chalking it up to being a really subtle metaphor. You can also acquire Atlas points, that can be used to craft items, but I also haven’t figured that system out. The crafting screen may still be a bit buggy, because it remained in place after the item had been crafted, and as far as I can tell, no new items were added to my inventory.
Another feature that took a while to figure out, is what the hell manifestation points are for. After a few battles and a brief jumping puzzle, you can quickly find out. Throughout the game, there are certain summons that you can acquire, usually by completing a jumping puzzle or some other challenge, and the manifestation points are used to summon them in battle to lay down a fairly heavy attack on your opponent. Comes in handy when you get to this guy.
Which brings me to something that was very well done about this game. The combat being that of a turn-based RPG makes the game very easy to get into, though you will have to figure out some strategy, such as will this bandage heal enough to get another attack off, or should you use a more devastating attack now that also deals damage to you, but could possibly kill this enemy? Very similar to the Pokemon style of fighting if that helps you understand. Another bug that made combat a little easier, or maybe it was intended, is that while in combat, you can use health potions to heal yourself, without taking a turn in combat. So as long as you have health potions, essentially any enemy is beatable. Just make sure you have enough when heading into the tougher battles.
The only real gripe you will have with this game, is the leveling up. Not because it’s hard to do, but because of how the experience works. After each battle you are granted experience, and when you get enough to level up, you are granted a stat point to add to your attack, vitality, agility, dexterity, or luck, all which play a role in how well your run is going to go. The biggest issue with the leveling up, is that the experience points don’t rollover after each level. Basically, if you’re sitting at 39/40 experience points, and then next enemy you kill grants you thirty experience points, you only get to use one of those thirty points, and then are stuck back at zero of however many points it takes for the next level. Maybe that’s a choice made by the developer to add an extra challenge, but it’s definitely something worth looking into adjusting.
There is a lot to consider throughout this game and for all it’s rough edges, its a fantastic game and a steal at 99 cents. The running and jumping can be done with a controller, which if you haven’t guessed by now is my preferred way of playing, while the combat is controlled by mouse. There are secrets hidden throughout the levels, and as far as I can tell, there is a lot yet to be discovered. Blessings of No-more is a challenging game, but not so much that you will want to give up. The more you play, the more strategies you come up with for taking on enemies, and eventually you can get to a point where everything that doesn’t make sense on your first run, is suddenly being utilized to the full extent. It’s definitely worth picking up if you are looking for something to grind out for a while. 4.5/5